Let’s Build a World: Part Seven: Creation Myths

I was planning on moving on to the history part of the chapter next, but instead I came up with some ideas for creation myths.  Two of them actually, taken from either side of the cosmological clash.

Both sides see matters differently and both may have some actual points.  Which one is actually true?  Maybe neither, maybe both, at lest for a given value of true.

Note: these are rough first drafts.

The Pantheon’s Creation Myth

There was, at the first, the Ocean, and it lay still and silent beneath the cold light of the stars.  No winds marred it surface and no life dwelt in its depths.  And the Ocean was the Mother and her spirit passed through it.

For an age she existed with it until she looked up at the stars in the dark of night, and she perceived with in them the ghost of what could be, of a yearning to be and to live, an echo of life that had yet to achieve potential.

And the greatest of these she gathered to herself, forming it into a son, and she gave birth to him, and he emerged fully formed and grown.  Now as he didi, from the depths of the Ocean was likewise born in fire and turmoil an island, the first island, the first land.

And there upon the shores of it, beneath the glow of the fires of the Earth, did the Lord of Volcanoes take up his mantle and his dominion.

And there did he and his mother look up and they saw a darkness pass across the stars and they were troubled, for they knew not what it was, and it was some time before they recognised the emotions that bled from it, of a hate and anger so intense they could have burned the new formed land to cinders if it were possible.

Then did Father Earth ascend to the summit of the island, and he caused the volcano to erupt forth and it sent forth fire into the air, to land in the waters around, and as each surge of fire landed, it became land, and new islands were formed until the waters were filled with them.

But as yet they were empty and lifeless, so once more did Mother Ocean look to the stars, and she brought forth four more and gave birth to them, and these were the Sky Lord, the Sun Lord, the Lady of Life and the Lady of Love and Waters, and to each she assigned a place and bid them work together to shape the world and bring forth others to live in it and enjoy it.

Then did she rest, and she turned her thoughts towards the Darkness, for now it roiled across the heavens and sought to undo what had newly been made.

The Darkness’ Creation Myth

In the Time Before, there was only perfection.  The stars in the silent dark above, the ocean below, all was still and as it should be.  Fear and anger, hunger and pain and misery and emotions did not exist, and would not have, but for the actions of one.  The frozen, unchanging stillness did not allow for such things.

Thus would all have remained, if not for the one who dwelt in the oceans.  Envious, and desirous of domination, she gazed above, to where the spirits dwelt in frozen perfection, and these she began to wrench from their place, binding them to herself, imprisoning them in bodies and subjecting them to the frailties of chaos.  And through them she brought into existence land and life.

And the heavens groaned at her usurpation and her contamination, and the heavens awakened, for the Darkness took form, and thus began to struggle to return all creation to as it was and should be and will be, where perfect crystalline order reigns and once more the spirits are returned to their frozen perfection.

Next time we will actually make it to the history of the world.

Let’s Build a World: Part Six: Cosmology and Mythology

With the establishment of our pantheon complete, the chapter moves on to the cosmology and mythology section.

Normally I don’t do much with this one but I felt it would be interesting to have a look at for the purposes of giving the guidebook a thorough examination.

The cosmology section has charts so you can roll to determine such things as the astronomy of you system, the number of planets and moons, their sizes and types.

Firstly there is the astronomy to deal with – the laws of physics that govern the separation of the worlds from the void.  Does it follow real physics, does it have Wildspace as in Spelljammer, is there an aethereal void, as in light and air goes on forever, or is there something else, subject to the DM’s creation.

On a D8 we roll 4 – Wildspace with spheres.  So as per Spelljammer.

Next is system organisation – is the sun (or suns) at the centre of the system, or is the primary world at the centre with the sun (or suns) revolving around it.  Is the world a flat earth or is there something else, subject to the DM’s creation.

On a D8 we roll 1 – Heliocentric, 1 sun.  There is only one sun in the system, and that is at the centre of it.

After that we roll a D12 to see how many planets there are, and for each planet D8-3 for the number of moons, with an additional D8-3 if you roll a natural 8.  And after that you roll for each planet and moon to figure out what each world type is, according to the general AD&D view of worlds.  Are they earth, air, fire or water worlds, or something else, which could range from para-elemental, quasi-elemental or anything else according to your imagination, such as giant world-trees or the body of dead deity.

And when you have done that you roll to see the size of each of the worlds and planets.

That is a lot of work and a potentially a lot of dice rolling for what is essentially background information that may never actually impact upon your campaign, which is why I don’t tend to do it.

But for the sake of completion, I am going to do it for this setting.

The dice say there are four worlds in the system.

World One – Enormous (80-100K mile diameter) Air Planet.  A gas giant.  It has two moons, a tiny (800 mile or less diameter) earth world and a terrestrial (800 to 16,000 mile diameter) earth world.  This later one falls into the size range of most campaign worlds, the size of which can be rolled for back in the worlds and planetology chapter.

World Two – Terrestrial Air Planet. Another, small, gas giant.

World Three – Terrestrial Water Planet.  That looks like it is our campaign world.

World Four – Tiny Fire Planet.  It has two moons, a tiny water world and a terrestrial other world.

This last world seems a little weird, with a strange moon orbiting around a tiny world of fire, almost like a tiny second sun, and that strange moon is larger than it.

But I think I can make something of it, tying it in to the mythology of the system that we generated with the pantheon.  It reflect the battle between the pantheon and the Darkness, in miniature.  The fire world represents the sun, the water world the pantheon and the other word the Darkness.  It is a shadowy world of darkness and the fact that it is larger than the water world reflects the relative strengths of the two sides, that the Darkness is, right at that stage, the stronger party.  As the balance between the two sides ebbs and flows, so too does the size of the two moons relative to each other.

After the section on cosmology, the book goes on to discuss planes and myths and legends.

There are no charts here to roll on, just a series of suggestions for outer planes and creation myths and divine myths and sagas and the like, and what they may or may not contain.

Is that kind of detail important?  Possibly.  It does depend on what type of campaign you are running and the type of players you have.  If they are hack and slash dungeon delvers then maybe it won’t come up much, if at all, but if it heavily based on the intrigues of temples and political manoeuvrings between religions it may be very important.

Given the nature of the world as it has developed so far (and my delusions of being a writer) I will, over time, be actually making up a lot of this over time.

And with that done, in our next part, we shall be moving on in the chapter to history.

Lets Build a World: Part Five: Expanding the Pantheon & Revered Ancestors

In our last part, I built the pantheon of deities, uncovering some interesting disputes and hooks and plot points for the world.

I have been thinking it over a little, and want to add a little more variety.  As earlier established, the pantheon is meddlesome.  While some, such as the Storm Lord and his daughters, are well fitted for that, the others have less inclination to get involved except for against that trio.  There need to be some further intrigues going on to explain their meddlesome nature.

With that in mind, I wanted to add two more deities to the roster, one a greater lawful evil deity and one an intermediate neutral evil deity.

Fifth intermediate power:  I roll twice for this deity and come up with 23 – oceans and 61 – love.  A NE deity of love.   And of the oceans.  Oceans as a portfolio can also include other waterways, such as rivers, springs, lakes etc.

I give this one a bit of thought before coming with some answers.

The dice say that they are female, so what I decide is that they were once a good aligned goddess of the sweet waters, of springs and rivers of the land, and that she was also the goddess of love and beauty.

But something went wrong.  Terrible wrong.

She became twisted, turning into a goddess of lust and debauchery, of the baser emotions of love.  In addition she became associated with madness, and there are springs around that to drink will drive the imbiber mad.  While still the fairest of all the pantheon, she is now a siren rather than a graceful spirit of the waters.

And the cause of her madness, and possibly also of the Storm Lord and his daughters?

The other power.

Second greater power.

To give some conflict to the setting we need a power that troubles the pantheon, a big bad that is the reason that they are so meddlesome.  Something that is not part of the pantheon, but is opposed to it and wants to destroy it.

To get some ideas for that I make some rolls for its portfolios, even though it isn’t technically a deity; 46 – darkness, 63 – magic and 48 death.

After a little bit of consideration, I think I can make a way to see how that works.  This power wants to see the return to how things were before creation, which is sees as an inherently chaotic state of being.  It wants the perfection of the dark and the grave; stillness, silence.  They want to remake creation, to reshape it into endless, frozen perfection in which life has no part.

To that end it has corrupted and twisted, trying to subvert the pantheon, and has indeed managed to break some of them from their intended rolls, causing division among the ranks of the pantheon.

And it has its own source of magic, the magic of death and darkness.  Necromantic power comes from it, and the undead are of its design.  The intelligent undead, the vampires, the liches and the like are its agents in the world.  Warlocks make pacts with it for the powers it can give.  The ambitious swear to it, for much has been promised to them in That Which Will Be.

As a result, there is a battle going on for the souls of the living and the dead, for as long as the souls remain in creation then the Darkness can not undo it, but should enough slip into its grasp then it has the power to do so.

Which does help explain some of what the other outsider power of Death is doing – he opposes the Darkness and his priests are trying to keep the souls of the dead in creation, and to give them a chance to return to life and earn themselves an esteemed role, one in which they can not be poached from.

And that is a position of an Revered Ancestor.

Revered Ancestors

There is one final addition to make to the pantheon, in the form of the Revered Ancestors.  Consider them saints if you will.  They occupy a place beneath the demi-goddess, in that they have no divine powers, can not grant spells, answer prayers or the like.

They are simply mortals who have transcended beyond the lot of normal mortals due to some great skill or act of faith, and have been accepted into the house of one of the deities, where they become the patron of some lesser aspect of their patron’s portfolios.

For example, Revered Ancestors of the Goddess of those who earn their living upon the sea may be the Patron of Sailors, the patron of Fishermen, the Patron of Merchants, the patron of Ship Builders, the Patron of Net Weavers and so on.

In this manner, if gives a lot more options to have the pantheon be meddling, with various Revered Ancestors able to interact and influence the world, on behalf of their deity.

Technically they are dead, but they have earned a place where they can not be touched by the Darkness, and each one who becomes a Revered Ancestors strengthens the Pantheon in their battle.

For the moment we will leave the pantheon and the powers behind for now.  There will be more later, names and descriptions and proper write ups, as well as matters such as myths and legends.

But for now we move on, in our next part, to cosmology and mythology.

A Beginning….

Welcome to my corner of the world.  Or worlds as it may be.

I am a reader, a writer, a gamer, a geek and more.

What do I write?

Mostly along the fantasy/sci fi lines, and mostly ones that touch on the darker and more macabre side without being totally grimdark.  More along the lines of nobledark.

In coming days and weeks and years I plan to start sharing some of it.  Or inflicting it on the unsuspecting depending on your point of view.

When I am not writing or reading, I tend to be gaming, of a wide variety of sorts.  Expect to see plenty of that mentioned and posted about on the blog as well.  I enjoy poking around with many different systems, to see how they work, to explore their mechanics and more.  Given I have more systems than I can play, and indeed, many that I have never played, I plan on exploring some of them, making sample characters and maybe even showing them off a bit on here.