Previously in our world building exercise using the World Builders Guidebook, we started to sketch in the locations of the dominate races on the map. This time around we shall fill in the rest of the races, the major and minor ones.
For some we roll for locations as we did with the dominate races, but for others we just squeeze in where we have room. Given this is a mostly water map, there is a shortage of land and so we have to make do with what we have for the many races that we have.
hat we get is a map that looks like this;
- 1 – Giants (3 cultures, 6 realms) – Ogre slaves
- 2 – Dwarves (4 cultures, 9 realms)
- 3 – Humans (3 cultures, 8 realms)
- 4 – Tabaxi (3 cultures, 7 realms)
- 5 – Bullwugs (3 cultures, 12 realms)
- 6 – Kobolds (1 culture, 1 realm)
- 7 – Thri-kreen (1 culture, 5 realms)
- 8 – Orcs (2 cultures, 7 realms)
- 9 – Ogre-mages (1 culture, 5 realms)
- 10 – Gnomes (2 cultures, 5 realms)
- 11 – Aaracokra (1 culture, 1 realm)
- 12 – Tasloi (2 cultures, 6 realms)
- 13 – Grell (1 culture, 5 realms)
- 14 – Beholders (2 cultures, 5 realms) – Lizardmen slaves
- 15 – Ogres (1 culture, 4 realms)
From studying the map and locations of various races, we can start to form ideas as to what they are like. Some of the cultures are obviously sailors and mariners, coming from the dwarven, human, tabaxi, bullywug and orcish races. The free ogres live alongside one of the giant nations, who keep ogre slaves. The second group of giants is not too far away from them either.
While those two groups of giants live in the warm southern parts of the map, far off in the cold north lives another giant culture. Given the distance, it would seem unlikely that they also have ogre slaves. They may not even have slaves at all.
Meanwhile in the center of the map you have a widespread human culture made up of 2 realms spread across many islands, the center most one of which is the most important in the world. Every since placing it on the map the idea was that it tied into the mythology of the world, except at the time I didn’t know who would live there. It is First Land.
If you can remember back when we designed the pantheon for the world, we came up with Father Earth, the Lord of Volcanoes, whose birth to Mother Ocean resulted in a volcanic eruption that turned into the first island and the first land in the world.
This is that island, the holiest site in the world for followers of Father Earth, where his temple is built upon the volcano there.
But with all the cultures filled in, we move onto the next part of the book, Kingdoms and Sociology. For that we zoom in again, creating a home region and work on the kingdom, or kingdoms, there, making a place for the players to adventure in. Fleshing it out, seeing who lives there, exactly how they are organised and more.
And I have region picked out, which I will reveal next time.